![]() A weapon's spread is completely static and based on the weapon's "Min Spread" value. Total spread is then calculated against the weapon's spread. Frankly i'm after a mod (or solution) to remove the weapon sway when aiming, i find it's abit too excessive for my liking of manually sniping. These variables specifically affect player's spread. Removing Weapon Sway - posted in New Vegas Mod Requests: Hi all, I'm new here, been searching the mod's in hope of finding one already made but having no luck. Using a two-handed weapon with two arm crippled Using a two-handed weapon with one arm crippled Using a one-handed weapon with two arms crippled ![]() Many people assumed player skill didnt matter as long as you meet the minimum skill requirements of a weapon. ![]() Using a one-handed weapon with one arm crippled NPCs do not display weapon sway animations like the player does, but PSp should affect them all the same, likely being capped by fNPCMaxGunWobbleAngle. When aiming down sights, weapon spread is decreased by using the weapon's iron sights and when certain conditions are met, such as Strength or skill requirements, and the movement and stance done when firing. Iron sights can vary wildly between weapons, with some weapons even having damaged sights. Experience all the sights and sounds of fabulous. Usable iron sights were added on to nearly all weapons. Weapon Mod This page tries to cover the characteristics of all weapons DUST adds to Fallout: New Vegas.
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